My current research focuses on the interdisciplinary digital design of sustainable architecture. I work on advanced numeric simulations that derive a building’s daylighting behavior, thermal performance, and material properties. I develop novel approaches for simulating, manipulating, and physically realizing sustainable designs in all phases of a building’s lifecycle. This research directly impacts smart-building design, early-stage design, and retrofitting buildings. I also work on high dimensional light transport problems, such as complex illumination, material appearance, physically-based simulation, and spectral rendering, which facilitate a unique approach to provide both more accurate simulations and efficient algorithms for simulating sustainable architecture and smart buildings.
At Cornell University in the Program of Computer Graphics I had the pleasure to be mentored by Donald Greenberg as a Research Associate and Post-Doctoral Fellow. I completed my Ph.D. at the Department of Computer and Information Science, University of Pennsylvania, where I was advised by Norman Badler. While at Penn, I ran the SIG Center for Computer Graphics serving as the Associate Director for three years. I also was a full lecturer in the Department of Computer and Information Science. I had the pleasure of teaching and advising the amazing students in Penn's Digital Media Design Undergraduate Program and Computer Graphics and Game Technology Master Program.
I solve physically - based light transport and material simulations.
Inter-disciplinary approach grounded in Computer Science.
I design and build custom measurement hardware.
Want more information - view my Curriculum Vitae [PDF]
My research interests span building simulation, sustainability, computer graphics, virtual reality, and human perception, including:
Building Simulation Daylighting: Computational light transport, analysis, and human perception...
Build Simulation Materials: Shape and material acquisition; modeling; material representation and editing.l ...
High-dimensional Physically-based Light Trasport: Realistic, physically-based rendering; scalable rendering. ...
Virtual Reality: Architectural (spatial) design, product (object) design, perception experiments, and the development and use of new graphics algorithms...
I work at the University of Central Flordia at Institute for Simulation & Training. Find a map here:
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